![]() Oh, that's another thing about the game that might be evident from these screenshots: it's really goddamn pretty. This is a view of both the old town and the new town, from up on one of the plateaus elsewhere on the island where I have a mining community which is transforming into something more modern. It caters to a higher-wealth group of Tropicans mostly and is free from the planning nightmare of the organic-growth old town. I have an airport and an aerodrome fairly close by, as well as a second dockyard area along the shore. Still partially under development, the new town is full of skyscrapers (residential and business-related). So I created the new town, which can be seen in the distance. I modernised it to a degree, and there are developed industrial areas further away from the palace but still recognisably part of the old town, but it's not really a very efficient use of land in the modern era. It's where the island's settlement started out and was initially geared towards providing all their needs in a low-level way, so there's even some agricultural buildings like goat ranches mixed in among the houses. This is the Old Town on the island, around the palace. Even in sandbox games you get regular missions (and can send delegations to foreign powers to request missions too) so it feels pretty involved and you're never just coasting along with nothing to do. Here's a sandbox game I've been playing (although the actual campaign is really good fun). The game's systems open themselves up very naturally and satisfyingly, and it's more of a challenge than previous games too (it's actually possible to lose elections now). Each era adds more technology and more buildings and new constitutional options and new domestic factions and so on and so forth on top of that, things like mineral resources and fossil fuels on the island are finite, so eventually you need to shift your economy to rely on imported goods to support your industry (and god help you if you're relying on a nuclear power plant for electricity and then you run out of uranium, as happened to me). ![]() Eventually, you can build a space program to progress to Modern Times, where the superpowers are gone and replaced with the USA, Russia, China, the EU, and the Middle East. There you have to deal with the Axis and Allies, and eventually sign treaties with both to progress to the Cold War Era, where it's obviously the USA and USSR that have the biggest outside effect on you. You start off in the Colonial Era dealing with your relation to the Crown, and have to win your independence to progress to the World Wars Era. The biggest change (among many smaller ones) is the introduction of the 'eras' system. It's always been my favourite of the citybuilder/management games, and this is a big step up on the previous two while still recognisably being Tropico.
0 Comments
Leave a Reply. |