Play Alpha if you want to help us find issues and fix bugs. If you want to have the most fun with Starmancer, wait for release. If you don't have Alpha Access, you can't get it. We'll need your name and the email address you used during the Kickstarter. If you lost your email, please contact us. Keys are being distributed through BackerKit. It provides a standardized build for everyone. We are still looking for Steam alternatives, but I encourage everyone to use Steam. It's currently available for PC (Windows), Mac, and Linux. We know we’ve been silent here for a while, we try to limit Kickstarter updates to big news.įuture updates will be much more frequent!Īs always, any questions, feedback and suggestions are welcome on our Discord. Manage the lives of colonists aboard your station. Build a thriving space station, with tons of customization. Send crews out to mine on asteroids, trade with other factions, and explore old alien ruins. It would actually help us a lot if you wishlist the game, even if you've already backed us. Starmancer offers gameplay with consequences, a living sandbox environment, crafting, and managing the daily lives of colonists. We have a Steam Store page now, if anyone is interested. Starmancer is still largely an ant farm, in which crazy stories happen to the unfortunate colonists living on your station. What are we going to do when we first meet, do we hug, shake hands, bro fist? Does science have an answer? ![]() This will be the first time that our entire two-man team meets face to face in real life, being on different continents and all. We'll be attending EGX together with Chucklefish this month, along with an Alpha Demo of Starmancer. That being said, the last few months we've completed milestones at an unprecedented pace, and now we're more than halfway to BETA! *yay!* EGX - London 2019 It means that the basic building blocks are in place, that it works, and that we can freely expand on it in the future. Now we're benefiting from those upgrades, as adding new content is significantly quicker, sometimes barely not requiring any coding at all.Ī completed milestone on the roadmap doesn't necessarily mean we're completely done with that part of the game. ![]() Last year we started overhauling the game engine to make it much more modular and support modding. We keep updating the progress on our website (somewhat frequently) Space Drugs, Blood, Workbench for Crafting, New Crop Graphics, Fertilizer, More Food Dishes, Colonist Memories, UI Improvements, Doctors and Medicine, Biomass and Fuel Tanks, NPC Characters, Mining and Exploration Skills, A Cursed Painting that makes Colonist Go Crazy. Give them a cool name like MAL-8000, SlyNet or GLeeDOS. Pick between different eyes, bodies, and color them. ![]() You can now create the AI of your dreams.
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